Where it started.
An indie studio needed 120+ assets across six biomes that read as one coherent world — on mobile poly budgets, with a vertical-slice deadline that left zero room for art-direction drift halfway through.
How we built it.
Style bible first, assets second: palette, silhouette rules, and poly budgets were locked before the first model. Everything was built as modular kit-bash sets, LODs generated through a scripted Blender pipeline, and delivered as Unity prefabs with materials already wired.
An indie studio needed a cohesive low-poly art pack — environments, characters, props, and VFX — for a Unity mobile game. We delivered 120+ assets across 6 biomes with full LOD sets and Unity-ready prefabs.
What shipped.
- ✓120+ production-ready assets
- ✓6 distinct biomes
- ✓Full LOD sets included
- ✓Shipped 2 weeks ahead of schedule
Year
2025
Category
3D · Game Assets
Tech
- Blender
- Unity
- Substance Painter
- LOD pipeline
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