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3D · Game Assets2025

Environment + character pack for an indie Unity title.

(01) The challenge

Where it started.

An indie studio needed 120+ assets across six biomes that read as one coherent world — on mobile poly budgets, with a vertical-slice deadline that left zero room for art-direction drift halfway through.

(02) The approach

How we built it.

Style bible first, assets second: palette, silhouette rules, and poly budgets were locked before the first model. Everything was built as modular kit-bash sets, LODs generated through a scripted Blender pipeline, and delivered as Unity prefabs with materials already wired.

An indie studio needed a cohesive low-poly art pack — environments, characters, props, and VFX — for a Unity mobile game. We delivered 120+ assets across 6 biomes with full LOD sets and Unity-ready prefabs.

Late-night build session lit by a laptop screen
(03) The outcome

What shipped.

  • 120+ production-ready assets
  • 6 distinct biomes
  • Full LOD sets included
  • Shipped 2 weeks ahead of schedule

Year

2025

Category

3D · Game Assets

Tech

  • Blender
  • Unity
  • Substance Painter
  • LOD pipeline

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(04) By the numbers
0+
Production-ready assets
0
Distinct biomes
0 wks
Ahead of schedule

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